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If you get the VERY HIGH rating you get another 10 prestige. So it is possible to just have one effect for every ride in the park, or even none, because you can delete it after every ride has the highest rating.Įvery track scenery point gives your ride some (about 15) Prestige capped at HIGH rating.
Also once the effect is set up, the ride is tested for one lap and you get the Very High rating, the rating remains even if you delete the effect scenery. The two triggers can both trigger the same effect. The trigger item condition is weird, the effect being triggered doesn't have to be in range of the track, it can be anywhere.
Some track rides like the cat cart have different thresholds, they can reach VERY HIGH at 750%
Very High: 1000%+ at least TWO triggered item. Notice how a single collection of speakers gives both rides the maximum rating, even though both rides have no other scenery: So you can stack everything at one single location and it will get full benefit. Unlike the queue path rating, this does not average the entire track, it is simply the sum of everything within the radius of any portion of the track. Remember scenery items can be shared as well, so if you have two rides next to each other, you can also build their queue path next to each other, and only build one cube to satisfy both rides. This seems to be relative to some hidden factors about the ride. So when you build paths you need to keep this in mind and build them in such a way that the entire path is in range to minimize scenery spending.ġ00% queue scenery can give you somewhere around ~300 ride prestige. If you have portions of the path out of range, then your average will be reduced. So if you have a bunch of items that are within range of every point on the queue path, and they add up to 100%, then your rating will be 100%. The benefit of each types of objects are as follows: There are no penalties for repeats, theming, or placement. The game will take a sample from each point on the queue path and average them out. Any scenery / building object within a certain distance of a point on the queue line counts.