
All Frisbee models have their uses, so you're entitled to the pleasure of becoming intimately familiar with the tools on hand. Eleven Frisbee variations, ranging from the agile Aviar to the powerful line-drive hitter known as the Cheetah, are at your fingertips.

Selecting a suitable target is only the beginning though, because you'll also have to pick the proper disc type for each throw. This means that you'll have to work the mouse to position a pole at random points to delineate distance and direction while using the overhead view as a compass. Sadly, while Sundial Interactive filched Innova Disc Golf's look from Pete Jacobsen's baby, they didn't pilfer the interface convention that allowed you to plot throws directly on the map. An overhead map displays your current position, points being aimed for, and the location of the basket (substituted for the hole). It's possible to change the viewing angle, but doing so requires the game to load and initialize the new scenery, which is a frequent bite in the butt. Adopting a similar style of presentation to Pete Jacobsen's Golden Tee Golf, you're provided with a grainy, cardboard cutout view of a portion of the green. Though it does wonders for many other products, the third dimension holds little in store for disc golf players. Overall, the environments blend together into one big, indiscernible mush that doesn't mean squat in terms of short term memory.

Courses differ in the placement of holes and obstacles, but suffer from an alarming lack of detail. Creekside and Wooden Bridge are set against pleasant natural backdrops, while Gator Glade offers a palm-treed view of the landscape and Pine Mountain lifts you up into rugged terrain. Since the greens are going to be quiet, it won't matter which of the four courses you choose to play on. However if you decide to tackle the game, whether in a single round of 9-18 holes or a pro season, you'll be going at it alone.

A bold claim, it's true, but what else can you infer when a piece of software created in this millennium that contains absolutely zero lines of code devoted to AI routines? Thank your lucky stars that LAN and TCP/IP play is included, else you'd have to round up three or four friends every time a tournament was called for.

Behind the cheery facade of some sunglass-wearing twerp throwing a Frisbee at a basket lurks a game whose budget would make proper development houses cringe. And no, I'm not being harsh when I describe their software labs as such. Innova Disc Golf is the freshest branded beast to be cranked out of WizardWorks' sweatshops.
